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- # puppet control file for imperial officer
-
- Mode=0
- stand ioidle.key 0x00 0 0 # 0 = Standing
- walk iopatrol.key 0x01 2 2 # 1 = Walking
- run iopatrol.key 0x01 2 2 # 2 = Running
- walkback iopatrol.key 0x01 2 2 # 3 = walk backwards
- strafeleft iopatrol.key 0x01 2 2 # 4 = strafe left
- straferight iopatrol.key 0x01 2 2 # 5 = strafe right
- death iocrumpl.key 0x14 5 5 # 6 = death 1
- death2 iodie.key 0x14 5 5 # 7 = death 2
- hit iohit.key 0x28 1 4 # 9 = hit
- rising iostand.key 0x00 2 2 # 10 = jump
- drop iofall.key 0x00 2 2 # 11 = drop
- fall iofall.key 0x00 2 2 # 12 = fall
- choke iochoke.key 0x28 4 4 # choke
- turnleft ioshuffl.key 0x00 2 2 # shufflin' left
- turnright ioshuffl.key 0x00 2 2 # shufflin' right
-
- Mode=1, basedon=0
- stand iostand.key 0x00 0 0 # 0 = standing
- walk iowalk.key 0x01 2 2 # 1 = Walking
- run iorun.key 0x01 2 2 # 2 = Running
- walkback iowalk.key 0x01 2 2 # 3 = walk backwards
- strafeleft iowalk.key 0x01 2 2 # 4 = strafe left
- straferight iowalk.key 0x01 2 2 # 5 = strafe right
- fire iofire.key 0x28 1 4 # 8 = fire
- fire2 iosmack.key 0x28 1 4 # punch
-
- Mode=3, basedon=0
- stand iofall.key 0x00 0 0
- walk iofall.key 0x00 2 2
- run iofall.key 0x00 2 2
- walkback iofall.key 0x00 2 2
- strafeleft iofall.key 0x00 2 2
- straferight iofall.key 0x00 2 2
- rising iofall.key 0x00 2 2
- turnleft iofall.key 0x00 2 2
- turnright iofall.key 0x00 2 2
-
- Mode=4, basedon=3
-
- joints
- 0=15 # 0 = head
- 1=16 # 1 = neck
- 2=17 # 2 = torso
- 3=18 # 3 = primary weapon fire
- 4=18 # 4 = secondard weapon fire
- 5=13 # 5 = primary weapon aiming joint
- 6=13 # 6 = secondary weapon aiming joint
- end
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